AI Insights · Timothy · June 2022
Top 5 3D Anime Games in Portugal Q2 2022: Unified Platform Overview
Discover the performance trends of the top 5 3D anime games in Portugal during Q2 2022, including weekly downloads, revenue, and active user metrics.
In Q2 2022, the top 5 3D anime games on a unified platform in Portugal showed varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at how each app fared during this period, based on data from Sensor Tower.
Genshin Impact saw fluctuations in its weekly revenue, starting strong at around $22K at the end of March, then dipping to approximately $2.6K by mid-May. A notable spike occurred at the end of May, reaching about $13.5K. Weekly downloads for the game remained relatively stable, averaging around 1.5K throughout the quarter. The game’s weekly active users started at about 20.6K, peaking at 21.7K in early April, before settling around the 19.7K mark by the end of June.
DRAGON BALL LEGENDS experienced significant revenue growth, particularly in the week of May 30, where it surged to approximately $17.5K. Weekly downloads also increased, peaking at around 2K during the same week. The game maintained a steady rise in weekly active users, starting at 13K and reaching up to 17.2K by mid-June.
Summoners War displayed a consistent revenue pattern with a notable peak of about $7.2K at the end of June. Weekly downloads were modest, with a high of 387 downloads in early May. Active users fluctuated, starting at around 7.5K, dipping to 5.5K at the end of May, and then stabilizing around 6.7K towards the end of the quarter.
The Seven Deadly Sins showed steady weekly revenue trends, with a significant peak of approximately $5K in early June. Weekly downloads were stable, averaging around 250 downloads per week. The game’s active users remained consistent at around 5K throughout the quarter.
Honkai Impact 3rd had varying weekly revenue, with a notable peak of about $2.9K in late May. Weekly downloads saw a high of 719 in early April, while active users increased from 2.1K to 2.9K during the same period, before stabilizing around 2.3K by the end of June.
For more detailed insights and data, visit Sensor Tower.